Byte Offset	Bytes	Bits	Mode	Description	Modified
7E0000	80	FF	All	Temporary values	2007.02.09
7E0006	01	FF	Battle	Item index string to display after using Charm	2007.06.29
7E0016	03	FF	Menu	Pointer to routines for current menu	2007.06.29
7E0016	01	FF	Battle	Current Tech % chance (copied from 7EAEE7)	2008.07.17
7E0026	1	FF	Battle	Random value (copied from 7E29AD)	2008.07.17
7E0067	01	FF	Menu	Menu value obtained from 02808F-028095 data	2007.06.29
7E0079	01	FF	Save Menu	Currently selected save slot (copied to 7E0414)	2007.08.16
7E007F	01	FF	Save Menu	Currently selected save slot	2007.08.16
7E009A	01	03	Mode 7	"Jet Bike Race Boosts available, range: 00-03"	2008.02.14
7E00ED	03	FF	Overworld	Pointer to Overworld data	2007.06.12
7E00F2	1	01	Location	Controller 1 Start button	2007.06.29
7E00F2	1	02	Location	Controller 1 Select button	2007.06.29
7E00F2	1	04	Location	Controller 1 Y button (Event Command 37)	2007.06.29
7E00F2	1	08	Location	Controller 1 B button (Event Command 35)	2007.06.29
7E00F2	1	10	Location	Controller 1 R shoulder button (Event Command 39)	2007.06.29
7E00F2	1	20	Location	Controller 1 L shoulder button (Event Command 38)	2007.06.29
7E00F2	1	40	Location	Controller 1 X button (Event Command 36)	2007.06.29
7E00F2	1	80	Location	Controller 1 A button (Event Command 34)	2007.06.29
7E00F3	1	01	Location	Controller 1 right	2007.06.29
7E00F3	1	02	Location	Controller 1 left	2007.06.29
7E00F3	1	04	Location	Controller 1 down	2007.06.29
7E00F3	1	08	Location	Controller 1 up	2007.06.29
7E00F8	1	01	Location	"Controller 1 Y button (Event Command 2D, entire byte)"	2007.06.29
7E00F8	1	04	Location	Controller 1 Select button	2007.06.29
7E00F8	1	0A	Location	"Controller 1 B button (Event Command 30, bit 02)"	2007.06.29
7E00F8	1	10	Location	Controller 1 R shoulder button	2007.06.29
7E00F8	1	20	Location	Controller 1 L shoulder button	2007.06.29
7E00F8	1	40	Location	Controller 1 X button	2007.06.29
7E00F8	1	80	Location	Controller 1 A button (Event Command 31)	2007.06.29
7E00F9	1	01	Location	"Controller 1 right (Event Command 2D, entire byte)"	2007.06.29
7E00F9	1	02	Location	Controller 1 left	2007.06.29
7E00F9	1	04	Location	Controller 1 down	2007.06.29
7E00F9	1	08	Location	Controller 1 up	2007.06.29
7E00FD	1	FF	Location	Appears to be a counter for how long a button is held	2007.06.29
7E00FE	1	01	Location	Controller 1 Start button	2007.06.29
7E00FE	1	02	Location	Controller 1 Select button	2007.06.29
7E00FE	1	04	Location	Controller 1 Y button	2007.06.29
7E00FE	1	08	Location	Controller 1 B button	2007.06.29
7E00FE	1	10	Location	Controller 1 R shoulder button	2007.06.29
7E00FE	1	20	Location	Controller 1 L shoulder button	2007.06.29
7E00FE	1	40	Location	Controller 1 X button	2007.06.29
7E00FE	1	80	Location	Controller 1 A button	2007.06.29
7E00FF	1	01	Location	Controller 1 right	2007.06.29
7E00FF	1	02	Location	Controller 1 left	2007.06.29
7E00FF	1	04	Location	Controller 1 down	2007.06.29
7E00FF	1	08	Location	Controller 1 up	2007.06.29
7E0100	2	FF	All	Current Location	2007.01.11
7E0102	1	FF	All	Starting X Coord	2007.01.29
7E0103	1	FF	All	Starting Y Coord	2007.01.29
7E0104	1	03	All	Starting facing	2007.01.29
7E0105	02	FF	"Loc., OW"	Previous location	2007.06.29
7E0107	01	FF	"Loc., OW"	Previous starting X coord	2007.06.29
7E0108	01	FF	"Loc., OW"	Previous starting Y coord	2007.06.29
7E0109	01	03	"Loc., OW"	Previous starting facing	2007.06.29
7E010A	02	FF	"Loc., OW"	Last location visited (not overworld)	2007.06.29
7E010C	01	FF	"Loc., OW"	Last location visited starting X coord	2007.06.29
7E010D	01	FF	"Loc., OW"	Last location visited starting Y coord	2007.06.29
7E010E	01	03	"Loc., OW"	Last location visited starting facing	2007.06.29
7E0110	1	01		Set to disable menu access	2006.12.21
7E0111	1	FF		Set to disable pause	2007.01.29
7E0112	02	FF	"Loc., OW"	"Current location, or previous overworld map, unknown purpose"	2007.06.29
7E0114	01	FF	"Loc., OW"	Starting X coord	2007.06.29
7E0115	01	FF	"Loc., OW"	Starting Y coord	2007.06.29
7E0116	01	03	"Loc., OW"	Starting facing	2007.06.29
7E0117	01	01	Location	"Bit set after touching enemy, entering battle (0x20 also set)"	2007.06.29
7E0117	01	02	Location	Bit set when opening treasure chest	2007.06.29
7E0117	01	10	Location	Bit set when touching treasure chest/door	2007.06.29
7E0117	01	20	Location	"Bit set when hidden treasure chamber in Ozzie's Fort revealed, and battles"	2007.06.29
7E0117	01	40	Location	Bit set when Event Command C8 Special Dialog loads	2007.06.29
7E0117	01	80	Location	Bit set when using location exit	2007.06.29
7E0118	01	01	Location	Bit checked by Event Command D8 Battle	2007.06.29
7E0118	01	08	Location	"Screen brighten in progress, checked by event command F3"	2007.06.29
7E0118	01	40	Location	Bit set when Event Command C8 Special Dialog exits	2007.06.29
7E0119	01	08	Location	Game is paused when bit not set	2007.06.29
7E011E	01	01	Location	"Bit set by Event Commands DE, DF WarpParty"	2007.06.29
7E011F	1	01	Location	Explore Mode	2007.06.29
7E0120	1	01	Location	"when reset, can walk through walls, debug flag?"	2007.06.29
7E0121	01	FF	Location	Event Command F1 Brighten - byte 1 (color/intensity)	2007.06.29
7E0122	01	FF	Location	Event Command F1 Brighten - byte 1 (color/intensity)	2007.06.29
7E0123	01	FF	Location	Event Command F1 Brighten - byte 2 (duration/???)	2007.06.29
7E0124	01	FF	Location	Event Command F1 Brighten - byte 2 (duration/???)	2007.06.29
7E0125	01	FF	Location	Event Command C8 Special Dialog byte	2007.06.29
7E0126	01	03	Location	"Textbox window position (01 top, 02 bottom)"	2007.06.29
7E0127	01	FF	Location	"Textbox related, possibly a counter for opening/closing a text window"	2007.06.29
7E0128	01	5F	Location	"When entering a location, $5F stored"	2007.06.29
7E0128	01	80	Location	Unknown bit - Event Command FF subroutines?	2007.06.29
7E0129	01	FF	Location	"Textbox related, possibly bits for textbox open/close status"	2007.06.29
7E012A	1	FF	Location	Holds string index for current textbox	2007.02.09
7E012B	3	FF	Location	Event Command B8 StringIndex	2007.02.09
7E0130	01	03	Location	"Stores a value for decision box Event Commands C0 (00), C3, (01) C4 (02)"	2007.06.29
7E0131	01	03	Location	Number of text lines currently displayed (00-03)	2007.06.29
7E0148	02	FF	Location	"$2116, VRAM address"	2008.02.14
7E014A	01	FF	Location	"$43x0, DMA channel number"	2008.02.14
7E014B	02	FF	Location	Holds window background type data obtained from $006EA0-006EAF range	2007.06.29
7E014D	01	FF	Location	"$43x4, DMA"	2008.02.14
7E0150	1	01	Location	Controller 1 Y button pressed	2007.06.29
7E0150	1	04	Location	Controller 1 Select button pressed	2007.06.29
7E0150	1	0A	Location	"Controller 1 B button pressed (Event Command 3B, bit 02)"	2008.02.14
7E0150	1	10	Location	Controller 1 R shoulder button pressed	2007.06.29
7E0150	1	20	Location	Controller 1 L shoulder button pressed	2007.06.29
7E0150	1	40	Location	Controller 1 X button pressed	2007.06.29
7E0150	1	80	Location	Controller 1 A button pressed (Event Command 3C)	2007.06.29
7E0151	1	01	Location	Controller 1 Start button pressed	2007.06.29
7E0151	1	02	Location	Controller 1 Select button pressed	2007.06.29
7E0151	1	04	Location	Controller 1 Y button pressed (Event Command 42)	2007.06.29
7E0151	1	08	Location	Controller 1 B button pressed (Event Command 40)	2007.06.29
7E0151	1	10	Location	Controller 1 R shoulder button pressed (Event Command 44)	2008.02.14
7E0151	1	20	Location	Controller 1 L shoulder button pressed (Event Command 43)	2008.02.14
7E0151	1	40	Location	Controller 1 X button pressed (Event Command 41)	2007.06.29
7E0151	1	80	Location	Controller 1 A button pressed (Event Command 3F)	2007.06.29
7E0152	1	01	Location	Bit set when game is paused	2007.06.29
7E0154	01	04	Location	Event Command 2A - L3 ASCII text related	2008.02.14
7E0154	01	08	Location	Event Command 2B - L3 ASCII text related	2008.02.14
7E0154	01	10	Location	Event Command 32 - L3 ASCII text related	2008.02.14
7E0154	01	E3	Location	"Unknown, various bits set for use with ending credits text, L3 related?"	2008.02.14
7E0155	1	FF	Location	Z-plane	2007.08.15
7E0158	2	FF	Location	Idle time	2007.01.30
7E0163	01	03	Location	Textbox decision box line currently selected	2007.06.29
7E016B	1	FF	Location	"Unknown, always set to 78 on entering new location, set to 80 by Event Command 47"	2007.02.09
7E016D	1	FF	Location	Location Event Current Object ID	2007.01.11
7E0171	02	FF	Location	"Holds starting destination address of next packet to decompress, +7F0000,"	2007.06.29
7E018D	01	FF	Location	Crono object x2	2008.02.14
7E018E	01	FF	Location	Marle object x2	2008.02.14
7E018F	01	FF	Location	Lucca object x2	2008.02.14
7E0190	01	FF	Location	Robo object x2	2008.02.14
7E0191	01	FF	Location	Frog object x2	2008.02.14
7E0192	01	FF	Location	Ayla object x2	2008.02.14
7E0193	01	FF	Location	Magus object x2	2008.02.14
7E0194	01	FF	Location	PC1 index (copied from 7E2980 when loading location)	2007.06.29
7E0195	01	FF	Location	PC2 index (copied from 7E2981 when loading location)	2007.06.29
7E0196	01	FF	Location	PC3 index (copied from 7E2982 when loading location)	2007.06.29
7E0197	1	FF	Location	PC1 Object Num	2007.01.11
7E0199	1	FF	Location	PC2 Object Num	2007.01.11
7E019B	1	FF	Location	PC3 Object Num	2007.01.11
7E01AB	1	FF	Location	PC1 step counter	2007.06.29
7E01AC	1	FF	Location	PC2 step counter	2007.06.29
7E01AD	1	FF	Location	PC3 step counter	2007.06.29
7E01AF	03	FF	Location	"Pointer to pc, npc and enemy graphics pointer table"	2007.06.29
7E01B2	03	FF	Location	Pointer to sprite assembly pointer table	2007.06.29
7E01B5	03	FF	Location	Pointer to animations pointer table	2007.06.29
7E01B8	03	FF	Location	Pointer to unconfirmed animations pointer table	2007.06.29
7E01BD	1	FF	Location	Location Event Total Objects	2007.01.11
7E01C1	01	FF	Location	Jump height (Event Command 7A)	2008.02.14
7E01C7	02	FF	Location	"Pointer in memory of last event command executed? (+7F2000) Used by Event Commands 7A, 7B"	2008.02.14
7E01CD	3	FF	Location	Start address of graphics packet to process	2008.07.17
7E01D9	1	FF	Location	"Temporary values, used for location index and other bits for WarpParty Event Commands, and also used to hold random value obtained from $00FE00-00FEFF data"	2008.07.17
7E01DF	1	FF	Location	Mode7 scene index	2007.02.09
7E01E1	01	FF	Location	Location Event Command 83 LoadEnemy param 2	2008.02.14
7E01F2	01	FF	Location	Jump x coord (Event Command 7A)	2008.02.14
7E01F3	01	FF	Location	Jump y coord (Event Command 7A)	2008.02.14
7E01F4	01	FF	Location	"Location Event Command FE Draw Geometry parameter 1, stored to register $4206"	2008.02.14
7E01F8	1	FF	Location	"Random value (current frame when entering location, copied from 7E0400)"	2008.07.17
7E01FA	1	FF	Location	music to play when battle started	2008.07.17
7E01FB	1	FF	Location	sound to play when treasure chest opened	2008.07.17
7E01FC	1	FF	Location	sound to play when door opened	2008.07.17
7E01FD	01	FF	Location	"In BETA ver., $52 stored, switch sound? unused in final?"	2008.02.14
7E01FE	02	FF	Location	Related to loading location data from 360000-361BFF	2008.02.14
7E0200	06	FF	Location	Holds values to display Value 8 16 24 text commands	2008.02.14
7E020C	1	FF	"Inv, Tech menus"	Currently selected Item/Tech index	2007.08.16
7E020D	3	FF	Location	Current StringIndex	2007.02.09
7E0217	01	FF	Location	Counter for how many text characters have been displayed on the current line	2008.02.14
7E0230	01	FF	Location	"Text character related, used to determine pointer in 025842-025849 range"	2008.02.14
7E0231	03	FF	Location	Text character current location in string	2008.02.14
7E0234	1	FF	Location	Cumulative string spacing measurement	2007.08.24
7E0235	02	FF	Location	Text character to display 7E027C can be assigned Overworld mode	2008.02.14
7E026C	02	FF	Location	"Text character value from 7E0235, x8, then + x2"	2008.02.14
7E0276	03	FF	Location	Text character location in main font	2008.02.14
7E0279	03	FF	Location	Text character location in main font	2008.02.14
7E027C	1	FF	Overworld	Overworld action (see long notes)	2008.07.17
7E027E	01	FF	Overworld	"Status of overworld movement, copied to SRAM"	2008.02.14
7E027F	01	FF	Overworld	"Status of overworld movement, copied to SRAM"	2008.02.14
7E0283	02	FF	Overworld	PC1 X Coord in pixels	2007.06.12
7E0285	02	FF	Overworld	PC1 Y Coord in pixels	2007.06.12
7E0290	2	FF	All	Epoch X Coord in pixels	2007.06.29
7E0292	2	FF	All	Epoch Y Coord in pixels	2007.06.29
7E0294	1	03	All	"PCs boarded Epoch 01 - PC1, 02 - PC2, 03 - PC3"	2007.06.29
7E0294	1	04	All	"Unknown, checked and set when boarding Black Omen from Epoch"	2007.06.29
7E0294	1	08	All	Epoch on Black Omen exit	2007.06.12
7E0294	1	10	All	Time gauge menu accessed while in Epoch	2007.06.12
7E0294	1	20	All	Epoch has been upgraded	2007.06.12
7E0294	1	40	All	Epoch is currently flying	2007.06.12
7E0294	1	80	All	Epoch has been obtained	2007.06.12
7E029A	2	FF	All	Dactyl X Coord in pixels	2007.06.29
7E029C	2	FF	All	Dactyl Y Coord in pixels	2007.06.29
7E029E	1	03	All	"PCs boarded Dactyls 01 - PC1, 02 - PC2, 03 - PC3"	2007.06.29
7E029E	1	1C	All	Unused Dactyl bits?	2007.06.29
7E029E	1	20	All	Dactyls are landing	2007.06.12
7E029E	1	40	All	Dactyls are currently flying	2007.06.12
7E029E	1	80	All	Dactyls obtained	2007.06.12
7E029F	2	FF	All	Epoch Map	2007.06.29
7E02A1	01	FF	Location	"In Location 000 Load Screen, $00 stored, unknown purpose"	2008.02.14
7E02AE	01	FF	Overworld	Currently playing song (copied from 7E29AE)	2007.06.12
7E0300	3	FF	All	Start address of packet currently being decompressed	2007.02.09
7E0303	03	FF	All	Start address in RAM to decompress packet to	2007.06.29
7E0306	02	FF	All	Size of decompressed packet (checked on location event startup)	2007.06.29
7E0380	01	01	Mode 7	Jet Bike Race Won	2008.02.14
7E0380	01	02	Mode 7	Jet Bike Race Lost	2008.02.14
7E0381	01	FF	Mode7	Jet Bike Race unknown setting	2008.02.14
7E0382	01	FF	Mode7	"Temp value: 1. Index for Attract Mode credit screen to display, range $00-05 2. Jet Bike"	2008.02.14
7E0383	01	FF	Mode7	Jet Bike Race High Score byte 2	2008.02.14
7E0400	7	FF	All	"Gametime in digits, 0 . Frames (max 60), 1 . Seconds (max 60), 2 . Minutes (max 10), 3 . Ten Minutes (max 6), 4 . Hours (max 10), 5 . Ten Hours (max 10), 6 . Hundred Hours (max 1)"	2007.02.09
7E0407	01	FF	All	"When set to $FF (ex: game paused), 7E0400-7E0406 game clock stopped"	2007.06.29
7E0408	09	FF	All	"Controller data - unknown purpose, backup of 7E2993-7E299B data?"	2007.06.29
7E0411	01	FF	Main menu	Currently selected menu (range 00-05)	2007.06.29
7E0412	01	FF	Equip menu	Currently selected PC slot	2007.06.29
7E0413	01	FF	Equip menu	Currently selected reserve PC slot	2007.06.29
7E0414	01	FF	Save Menu	Last slot saved to (copied to 7E0079 and 7E007F)	2007.08.16
7E0415	01	FF	Inventory	Currently selected slot (page 1)	2007.06.29
7E0416	01	FF	Inventory	Currently selected slot (page 2 and beyond)	2007.06.29
7E0417	01	FF	Config menu	Currently selected config option (range 00-09)	2007.06.29
7E0418	01	FF	Tech menu	Tech type selected (range 00-02)	2007.06.29
7E0419	01	FF	Tech menu	Currently selected PC slot byte 1	2007.06.29
7E041A	01	FF	Tech menu	Currently selected PC slot byte 2	2007.06.29
7E041F	01	10	Load menu	Controller 2 R shoulder button	2007.06.29
7E041F	01	20	Load menu	Controller 2 L shoulder button	2007.06.29
7E041F	1	40	Load menu	Controller 2 X button	2007.06.29
7E041F	1	80	Load menu	Controller 2 A button	2007.06.29
7E0420	1	01	Load menu	Controller 2 right	2007.06.29
7E0420	1	02	Load menu	Controller 2 down	2007.06.29
7E0420	1	04	Load menu	Controller 2 left	2007.06.29
7E0420	1	08	Load menu	Controller 2 up	2007.06.29
7E0420	01	10	Load menu	Controller 2 Start button	2007.06.29
7E0420	01	20	Load menu	Controller 2 Select button	2007.06.29
7E0420	1	40	Load menu	Controller 2 Y button	2007.06.29
7E0420	1	80	Load menu	Controller 2 B button	2007.06.29
7E0520	9	FF	Location	Location Event Loaded Sprites	2007.08.15
7E0A00	01	FF	Menu	Holds index of menu to load	2007.06.29
7E0A20	10	FF	Overworld	"Epoch, Year box, Location name palette A"	2008.02.14
7E0A30	10	FF	Overworld	"Epoch, Year box, Location name palette B"	2008.02.14
7E0A60	10	FF	Overworld	Ferry palette A (1000 AD)	2008.02.14
7E0A70	10	FF	Overworld	Ferry palette B (1000 AD)	2008.02.14
7E0A80	10	FF	Overworld	Vortex palette (1000AD)	2008.02.14
7E0AA0	10	FF	Overworld	PC1 palette	2008.02.14
7E0AB0	10	FF	Overworld	Dactyl 1 palette (65m BC)	2008.02.14
7E0AC0	10	FF	Overworld	PC2 palette	2008.02.14
7E0AD0	10	FF	Overworld	"Dactyl 2 palette (65m BC), Birds (1000 AD)"	2008.02.14
7E0AE0	10	FF	Overworld	PC3 palette	2008.02.14
7E0AF0	10	FF	Overworld	Dactyl 3 palette (65m BC)	2008.02.14
7E0B40	0180	FF	Battle	Unknown data copied from 115800-11597F	2008.02.14
7E0BE1	02	FF	Location	Counter for ASCII credits text character to display (+FDA000)	2008.02.14
7E0BE3	01	FF	Location	Location Event Command 2F Param 1	2008.02.14
7E0BE4	01	FF	Location	Location Event Command 2F Param 2	2008.02.14
7E0BE5	02	FF	Location	ASCII text $2116 VRAM address	2008.02.14
7E0BE7	02	FF	Location	ASCII text $4375 DMA bytes to transfer ($003C)	2008.02.14
7E0D00	01	FF	Menus	Random number value for menus?	2007.08.16
7E0F00	80	00FF	Location	Object draw status (and possibly other bit settings)	2007.08.15
7E0F00	05	FF	Name menu	Current name	2008.02.14
7E0F00	80	FF00	Location	Object current animation frame	2007.08.15
7E0F06	01	FF	Name nenu	Current spot on character name	2008.02.14
7E0F08	01	FF	Name menu	"Index on current row ($00-09), copied from 7E0051"	2008.02.14
7E0F09	01	FF	Name menu	Index of current row ($00-07)	2008.02.14
7E0F0B	01	FF	Name menu	"Unknown #$53 stored, and increases by 0x10 for each row going down"	2008.02.14
7E0F0C	02	FF	Name menu	Pointer to name start address in memory (+7E0000)	2008.02.14
7E0F81	1	FF	Location	Object Palette Number (Current Object?)	2007.08.15
7E1000	80	007F	Location	Unknown	2007.08.15
7E1000	80	0080	Location	Object script processing on	2007.08.15
7E1000	80	FF00	Location	Unknown	2007.08.15
7E1100	7E	00FF	Location	Object type	2007.08.15
7E1100	7E	FF00	Location	Object LoadPC/NPC/Enemy index	2007.08.15
7E1200	80	00FF	Location	Object pointer to PC/NPC Enemy graphics (bank)	2007.08.15
7E1200	80	FF00	Location	Sprite size value from 24F000 sprite data	2007.08.15
7E1280	80	FF	Location	Object pointer to PC/NPC Enemy graphics (2 bytes)	2007.08.15
7E1300	80	00FF	Location	Object pointer to sprite assembly (bank)	2007.08.15
7E1300	80	FF00	Location	Unknown	2007.08.15
7E1380	80	FF	Location	Object pointer to sprite assembly (2 bytes)	2007.02.09
7E1400	80	FF	Location	Object palette pointers (local pointers to bank E4)	2011.03.01
7E1480	80	FF	Location	Object animation count?	2011.03.01
7E1500	80	FF	Location	Object animation pointers (local pointers to bank E4)	2011.03.01
7E1580	80	FF	Location	Object unconfirmed animation data (local pointers to bank E4)	2011.03.01
7E1600	???	FF	Location	Object facing	2007.08.15
7E1801	???	FF	Location	Object X Coord	2007.08.15
7E1881	???	FF	Location	Object Y Coord	2007.08.15
7E1A00	1	FF	Location	Object speed (current object only?)	2007.08.15
7E1A01	1	FF	Location	Object movement length	2007.08.15
7E1A80	80	00FF	Location	"Event Command 7A, 7B jump in progress related"	2008.02.14
7E1A80	80	FF00	Location	"Event Command 7B Param 4, also used by Event Command 7A"	2008.02.14
7E1A81	???	FF	Location	Object drawing mode	2007.08.15
7E1B00	80	00FF	Location	Object unknown	2007.08.15
7E1B00	80	FF00	Location	Object solidity props. (Event Command 84)	2007.08.15
7E1B58	1	FF	Overworld	Index of location name on overworld map	2007.01.11
7E1B80	80	00FF	Location	"Event Command 7A, 7B jump in progress related"	2008.02.14
7E1B80	80	FF00	Location	"Unknown, Event Command 7B Param 3, Event Command 7A Param 3"	2008.02.14
7E1B9B	8	FF	Overworld	Overworld music	2007.06.29
7E1BA3	01	FF	Overworld?	PC1 index (copied from 7E2980)	2007.08.16
7E1BA4	01	FF	Overworld?	PC2 index (copied from 7E2981)	2007.08.16
7E1BA5	01	FF	Overworld?	PC3 index (copied from 7E2982)	2007.08.16
7E1BA6	1	FF	Overworld	Overworld storyline counter (only during event processing)	2007.06.29
7E1BA7	1	01	Overworld	Vortex Point active	2007.06.29
7E1BA7	1	02	Overworld	Fiona's Forest revived	2007.06.29
7E1BA7	1	04	Overworld	Ferry departs from Truce	2007.06.29
7E1BA7	1	08	Overworld	Ferry departs from Porre	2007.06.29
7E1BA7	1	10	Overworld	Computer locates Proto Dome	2007.06.29
7E1BA7	1	20	Overworld	Record of Day of Lavos	2007.06.29
7E1BA7	1	80	Overworld	Robo carried from Factory Ruins	2007.06.29
7E1BA8	1	02	Overworld	Lavos erupting (Apocalypse)	2007.06.29
7E1BA8	1	04	Overworld	Lavos rains destruction from the heavens	2007.06.29
7E1BA8	1	08	Overworld	Black Omen rises	2007.06.29
7E1BA8	1	10	Overworld	Porre's mayor has Sunstone	2007.06.29
7E1BA8	1	20	Overworld	Lavos meteor crashes	2007.06.29
7E1BA8	1	40	Overworld	Teleport to Ocean Palace	2007.06.29
7E1BA9	1	01	Overworld	Walk up Mt. Woe chain	2007.06.29
7E1BA9	1	02	Overworld	Walk down Mt. Woe chain	2007.06.29
7E1BA9	1	40	Overworld	Attract mode Lavos erupting	2007.06.29
7E1BA9	1	80	Overworld	Attract Mode Kingdom of Zeal map scroll	2007.06.29
7E1BAA	1	01	Overworld	Robo carried into Proto Dome	2007.06.29
7E1BAA	1	02	Overworld	Mt. Woe falls	2007.06.29
7E1BAA	1	04	Overworld	Attract mode Epoch time warp	2007.06.29
7E1BAA	1	08	Overworld	Attract mode Dactyls fly to Tyrano Lair	2007.06.29
7E1BAA	1	20	Overworld	Lavos destroys Kingdom of Zeal	2007.06.29
7E1BAA	1	40	Overworld	Kingdom of Zeal falls	2007.06.29
7E1BAA	1	80	Overworld	Lavos erupts (Dark Ages)	2007.06.29
7E1BAB	1	01	Overworld	Present 3D map	2007.06.29
7E1BAB	1	02	Overworld	Time period selector	2007.06.29
7E1BAB	1	04	Overworld	Kingdom of Zeal exploding and falling	2007.06.29
7E1BAB	1	08	Overworld	Time period selector	2007.06.29
7E1BAB	1	10	Overworld	Lavos erupting (Epoch parked)	2007.06.29
7E1BAB	1	20	Overworld	Medina sidequest complete	2007.06.29
7E1BAC	1	02	Overworld	Time period selector	2007.06.29
7E1BAC	1	04	Overworld	Skyway to Enhasa - West (up)	2007.06.29
7E1BAC	1	08	Overworld	Skyway to Enhasa - West (down)	2007.06.29
7E1BAC	1	10	Overworld	Skyway to Enhasa - North (up)	2007.06.29
7E1BAC	1	20	Overworld	Skyway to Enhasa - North (down)	2007.06.29
7E1BAC	1	40	Overworld	Skyway to Zeal (up)	2007.06.29
7E1BAC	1	80	Overworld	Skyway to Zeal (down)	2007.06.29
7E1BAD	1	02	Overworld	Last Village scrolling map (unused?)	2007.06.29
7E1BAD	1	04	Overworld	Black Omen floating	2007.06.29
7E1BAD	1	08	Overworld	Black Omen gaining power	2007.06.29
7E1BAD	1	10	Overworld	Black Omen destruction	2007.06.29
7E1BAD	1	20	Overworld	Lavos erupting (Last Village)	2007.06.29
7E1BAD	1	40	Overworld	Map focuses on North Palace	2007.06.29
7E1BAE	1	01	Overworld	Map focuses on Sun Keep (Kingdom of Zeal)	2007.06.29
7E1BAE	01	02	Overworld	Black Omen has appeared	2007.06.29
7E1BAE	1	20	Overworld	Map scrolls to Keeper's Dome	2007.06.29
7E1BAE	1	80	Overworld	Map focuses on Geno Dome	2007.06.29
7E1BAF	1	04	Overworld	Map focuses on Sun Palace (Prehistoric)	2007.06.29
7E1BF7	01	FF	Overworld	Year box timer	2008.02.14
7E1C00	80	00FF	Location	Object priority	2007.08.15
7E1C00	80	FF00	Location	Object activate status (Event Command 08/09)	2007.08.15
7E1C80	80	00FF	Location	Object move props. (Event Command 0D)	2007.08.15
7E1C80	80	FF00	Location	Object tile position props. (Event Command 0E)	2007.08.15
7E1D1A	4	FF		Scroll Mask values	2006.12.20
7E1D1E	6	FF		"Layer Size values (1, 2, 3), (H, W)"	2006.12.20
7E1D24	6	FF		Layer Scrolling values	2006.12.20
7E1D3F	01	FF	Location	Event Command 2C stores zero when executed	2008.02.14
7E1D40	01	FF	Location	Event Command 2C stores zero when executed	2008.02.14
7E1D8F	02	FF	Location	Event Command 2C Param 1 - x coord for L3 ASCII text?	2008.02.14
7E1D91	02	FF	Location	Event Command 2C Param 2 - y coord or counter for L3 ASCII text?	2008.02.14
7E1D92	01	FF	Location	Event Command 2C stores zero when executed	2008.02.14
7E21A0	18	FF	Location	PC1 palette	2011.03.01
7E21C0	18	FF	Location	PC2 palette	2011.03.01
7E21E0	18	FF	Location	PC3 palette	2011.03.01
7E235A	06	FF	Battle	Unknown 6 byte data copied from 1138F2-1138F7	2008.02.14
7E237A	06	FF	Battle	Unknown 6 byte data copied from 1138FA-1138FF	2008.02.14
7E23A0	18	FF	Location	PC1 battle palette	2011.03.01
7E23BA	06	FF	Battle	PC1 weapon palette	2007.08.16
7E23C0	18	FF	Location	PC2 battle palette	2011.03.01
7E23DA	06	FF	Battle	PC2 weapon palette	2007.08.16
7E23E0	18	FF	Location	PC3 battle palette	2011.03.01
7E23FA	06	FF	Battle	PC3 weapon palette	2007.08.16
7E2400	F2	FF	All	Inventory item	2007.06.12
7E24F2	0E	FF	All	Inventory item UNUSED SPACE	2007.06.12
7E2500	F2	FF	All	Inventory quantity	2007.06.12
7E25F2	0E	FF	All	Inventory quantity UNUSED SPACE	2007.06.12
7E2600	1	FF	All	Crono Portrait	2007.01.11
7E2603	2	FF	All	Crono current HP	2007.01.11
7E2605	2	FF	All	Crono max HP	2007.01.11
7E2607	2	FF	All	Crono current MP	2007.01.11
7E2609	2	FF	All	Crono max MP	2007.01.11
7E260B	1	FF	All	Crono power	2007.01.11
7E260C	1	FF	All	Crono stamina	2007.01.11
7E260D	1	FF	All	Crono speed	2007.01.11
7E260E	1	FF	All	Crono magic	2007.01.11
7E260F	1	FF	All	Crono hit	2007.01.11
7E2610	1	FF	All	Crono evade	2007.01.11
7E2611	1	FF	All	Crono magic defense	2007.01.11
7E2612	1	FF	All	Crono Level	2007.01.11
7E2613	3	FF	All	Crono XP	2007.01.11
7E2627	1	FF	All	Crono Helmet Equipped	2007.01.11
7E2628	1	FF	All	Crono Armor Equipped	2007.01.11
7E2629	1	FF	All	Crono Weapon Equipped	2007.01.11
7E262A	1	FF	All	Crono Accessory Equipped	2007.01.11
7E262B	2	FF	All	Crono Exp Next	2007.01.11
7E262D	2	FF	All	Crono Skill Points Needed To Gain Next Tech	2007.01.11
7E2650	50	FF	All	Marle's Data	2007.06.12
7E26A0	50	FF	All	Lucca's Data	2007.06.12
7E26F0	50	FF	All	Robo's Data	2007.06.12
7E2740	50	FF	All	Frog's Data	2007.06.12
7E2790	50	FF	All	Ayla's Data	2007.06.12
7E27E0	50	FF	All	Magus's Data	2007.06.12
7E2830	07	FF	All	Tech to learn next (1 byte per PC)	2007.06.12
7E2837	07	FF	All	Single Techs learned (1 byte per PC)	2007.06.12
7E283E	01	E0	All	Crono Marle Double Techs learned	2007.06.12
7E283F	01	E0	All	Crono Lucca Double Techs learned	2007.06.12
7E2840	01	E0	All	Crono Robo Double Techs learned	2007.06.12
7E2841	01	E0	All	Crono Frog Double Techs learned	2007.06.12
7E2842	01	E0	All	Crono Ayla Double Techs learned	2007.06.12
7E2843	01	E0	All	Marle Lucca Double Techs learned	2007.06.12
7E2844	01	E0	All	Marle Robo Double Techs learned	2007.06.12
7E2845	01	E0	All	Marle Frog Double Techs learned	2007.06.12
7E2846	01	E0	All	Marle Ayla Double Techs learned	2007.06.12
7E2847	01	E0	All	Lucca Robo Double Techs learned	2007.06.12
7E2848	01	E0	All	Lucca Ayla Double Techs learned	2007.06.12
7E2849	01	E0	All	Robo Frog Double Techs learned	2007.06.12
7E284A	01	E0	All	Robo Ayla Double Techs learned	2007.06.12
7E284B	01	E0	All	Frog Ayla Double Techs learned	2007.06.12
7E284C	01	E0	All	Lucca Frog Double Techs learned	2007.06.12
7E284D	01	80	All	Delta Force - Crono Marle Lucca Triple Tech	2007.06.12
7E284E	01	80	All	Lifeline - Crono Marle Robo Triple Tech	2007.06.12
7E284F	01	80	All	Arc Impulse - Crono Marle Frog Triple Tech	2007.06.12
7E2850	01	80	All	Final Kick - Crono Marle Ayla Triple Tech	2007.06.12
7E2851	01	80	All	Fire Zone - Crono Lucca Robo Triple Tech	2007.06.12
7E2852	01	80	All	Delta Storm - Crono Lucca Frog Triple Tech	2007.06.12
7E2853	01	80	All	GatlingKick - Crono Lucca Ayla Triple Tech	2007.06.12
7E2854	01	80	All	Triple Raid - Crono Robo Frog Triple Tech	2007.06.12
7E2855	01	80	All	Twister - Crono Robo Ayla Triple Tech	2007.06.12
7E2856	01	80	All	3D Attack - Crono Frog Ayla Triple Tech	2007.06.12
7E2857	01	80	All	DarkEternal (Black Rock) - Marle Lucca Magus	2007.06.29
7E2858	01	80	All	Omega Flare (Blue Rock) - Lucca Robo Magus	2007.06.12
7E2859	01	80	All	Spin Strike (SilverRock) - Robo Frog Ayla	2007.06.12
7E285A	01	80	All	PoyozoDance (White Rock) - Marle Lucca Ayla	2007.06.12
7E285B	01	80	All	Grand Dream (Gold Rock) - Marle Frog Robo	2007.06.12
7E285C	06	FF	All	"All $FF, copied from 0C025C-0C0261, unused?"	2007.06.12
7E2862	1E	FF	All	"JUNK, Weapon Stats copied from 0C0262-0C027F"	2007.06.29
7E2880	01	FF	Battle	"If not $00, experience, tech point, and gold granting is skipped"	2008.02.14
7E2881	FF	FF	All	Appears to be unused space (included in SRAM)	2008.02.14
7E2980	1	FF	All	PC1	2007.01.11
7E2981	1	FF	All	PC2	2007.01.11
7E2982	1	FF	All	PC3	2007.01.11
7E2983	1	FF	All	Reserve PC1	2007.01.11
7E2984	1	FF	All	Reserve PC2	2007.01.11
7E2985	1	FF	All	Reserve PC3	2007.01.11
7E2986	1	FF	All	Reserve PC4	2007.01.11
7E2987	1	FF	All	Reserve PC5	2007.01.11
7E2988	1	FF	All	Reserve PC6	2007.01.11
7E2989	1	FF	Battle	Event Command D8 settings byte 1	2007.01.11
7E298A	06	FF	All	Appears to be UNUSED SPACE (6 bytes)	2007.08.16
7E2990	01	07	All	"Battle Speed (index, 1-8)"	2007.06.29
7E2990	01	08	All	Stereo - Off	2007.06.29
7E2990	01	10	All	Control Pad - Custom	2007.06.29
7E2990	01	20	All	Save Menu Cursor - Yes	2007.06.29
7E2990	01	40	All	Battle Mode - Active	2007.06.29
7E2990	01	80	All	Skill/Item info. - On	2007.06.29
7E2991	01	07	All	"Menu background style (index, 1-8)"	2007.06.29
7E2991	01	40	All	Save Battle Cursor - Yes	2007.06.29
7E2991	01	80	All	Save Skill/Item Cursor - Yes	2007.06.29
7E2992	01	01	All	Battle Gauge 1	2007.06.29
7E2992	01	02	All	Battle Gauge 2	2007.06.29
7E2993	1	FF	All	Confirm button	2007.08.15
7E2994	1	FF	All	Cancel button	2007.08.15
7E2995	1	FF	All	Menu button	2007.08.15
7E2996	1	FF	All	Dash button	2007.08.15
7E2997	1	FF	All	Map button	2007.08.15
7E2998	1	FF	All	Warp button	2007.08.15
7E299A	01	FF	All	Unknown controller button? default 0x20	2007.08.16
7E299B	01	FF	All	Unknown controller button? default 0x40 (possibly not used)	2007.08.16
7E299C	02	FF	All	Number of times the game has been saved	2007.06.12
7E299E	01	FF	All	"Copied from 307FE1 in SRAM, total times a new game has been started?"	2007.06.29
7E299F	01	FF	All	"Unknown, related to new game ATB menu and character naming screens"	2007.06.29
7E29A0	0C	FF	All	Appears to be UNUSED SPACE (12 bytes)	2007.08.16
7E29AC	01	FF	All	"Attract mode battle data to use next . 00 - Flea, 01 - Zombor, 02 - Magus Castle"	2007.08.16
7E29AD	01	FF	All	"Appears to be a random value stored when a save game is loaded, copied from 7E0D00"	2007.08.16
7E29AE	01	FF	All	Currently playing song (Location)	2007.06.12
7E29AF	01	FF	All	Characters who have joined your party	2007.06.12
7E2A1F	1	FF	Battle	Event Command D8 settings byte 2	2007.01.11
7E2A21	1	01	Location	Lavos 3rd form battle background and death	2007.02.09
7E2A21	1	02	Location	"Lavos 2nd form and MotherBrain battles, unknown purpose"	2007.02.09
7E2A21	1	7C	Location	"Unknown, possibly not used"	2007.02.09
7E2A21	1	80	Location	Suspend music at battle end	2007.08.15
7E2C23	5	FF	All	Crono's Name	2007.08.15
7E2C29	5	FF	All	Marle's Name	2007.08.15
7E2C2F	5	FF	All	Lucca's Name	2007.08.15
7E2C35	5	FF	All	Robo's Name	2007.08.15
7E2C3B	5	FF	All	Frog's Name	2007.08.15
7E2C41	5	FF	All	Ayla's Name	2007.08.15
7E2C47	5	FF	All	Magus's Name	2007.08.15
7E2C4E	5	FF	All	Epoch's Name	2007.08.15
7E2C53	3	FF	All	Gold	2007.08.15
7E2C7C	1	FF	All	Crono Save Battle Cursor value (00 - Attack 01 - Tech 02 - Item)	2008.07.17
7E2C7D	1	FF	All	Crono unknown Save Skill/Item Cursor setting	2008.07.17
7E2C7E	1	FF	All	Crono unknown Save Skill/Item Cursor setting	2008.07.17
7E2C7F	1	FF	All	Crono Save Skill/Item Cursor - Tech index	2008.07.17
7E2C80	4	FF	All	Marle Save Cursor settings	2008.07.17
7E2C84	4	FF	All	Lucca Save Cursor settings	2008.07.17
7E2C88	4	FF	All	Robo Save Cursor settings	2008.07.17
7E2C8C	4	FF	All	Frog Save Cursor settings	2008.07.17
7E2C90	4	FF	All	Ayla Save Cursor settings	2008.07.17
7E2C94	4	FF	All	Magus Save Cursor settings	2008.07.17
7E2C98	2	FF	All	"Unknown data, Save Cursor related?  Included in SRAM"	2008.07.17
7E3000	40	FF	Location	Layer 1 Tile	2007.01.11
7E3040	40	FF	Location	Layer 2 Tile	2007.01.11
7E3080	40	FF	Location	Layer 3 Tile	2007.01.11
7E30C0	40	FF	Location	Tile Properties 1	2007.01.11
7E3100	3F00	FF	Location	Repeat of previous pattern for each row	2007.01.11
7E3100	0800	FF	Battle	Unknown data copied from 113900-1140FF	2008.02.14
7E3E00	800	FF	Main Menu	Background tilemap	2008.07.17
7E4000	1800	FF	Overworld	L2 Tiles	2007.01.11
7E4E00	0600	FF	Menu	Magic type graphics data block	2008.02.14
7E5800	1800	FF	Overworld	L1 Tiles	2007.01.11
7E5E0A	1	04	Battle	PC1 has Stop status	2008.07.17
7E5E2D	1	FF	Battle	PC1 portrait	2008.07.17
7E5E2E	1	FF	Battle	PC1 unknown	2008.07.17
7E5E2F	1	01	Battle	PC1 HP in critical status	2008.07.17
7E5E30	2	FF	Battle	PC1 current HP	2008.07.17
7E5E32	2	FF	Battle	PC1 max HP	2008.07.17
7E5E34	2	FF	Battle	PC1 current MP	2008.07.17
7E5E36	2	FF	Battle	PC1 max MP	2008.07.17
7E5E38	1	FF	Battle	PC1 power	2008.07.17
7E5E39	1	FF	Battle	PC1 stamina	2008.07.17
7E5E3A	1	FF	Battle	PC1 speed	2008.07.17
7E5E3B	1	FF	Battle	PC1 magic	2008.07.17
7E5E3C	1	FF	Battle	PC1 hit	2008.07.17
7E5E3D	1	FF	Battle	PC1 evade	2008.07.17
7E5E3E	1	FF	Battle	PC1 magic defense	2008.07.17
7E5E3F	1	FF	Battle	PC1 level	2008.07.17
7E5E40	3	FF	Battle	PC1 experience	2008.07.17
7E5E43	7	FF	Battle	PC1 - unknown	2008.07.17
7E5E4A	1	80	Battle	PC1 laying on ground dead animation	2008.07.17
7E5E4B	1	01	Battle	PC1 has blind status	2008.07.17
7E5E4B	1	02	Battle	PC1 has sleep status	2008.07.17
7E5E4B	1	04	Battle	PC1 has confuse status	2008.07.17
7E5E4B	1	08	Battle	PC1 has lock status	2008.07.17
7E5E4B	1	10	Battle	PC1 loses 1HP/second	2008.07.17
7E5E4B	1	20	Battle	PC1 has slow status	2008.07.17
7E5E4B	1	40	Battle	PC1 has poison status	2008.07.17
7E5E4B	1	80	Battle	PC1 has stop status	2008.07.17
7E5E4C	1	FF	Battle	"PC1 unknown, likely battle status effects"	2008.07.17
7E5E4D	1	40	Battle	PC1 has 2x Evade status	2008.07.17
7E5E4D	1	80	Battle	PC1 has haste status	2008.07.17
7E5E4E	1	04	Battle	PC1 has protect status	2008.07.17
7E5E4E	1	20	Battle	PC1 has MP regen status (SeraphSong)	2008.07.17
7E5E4E	1	40	Battle	PC1 magic defense up	2008.07.17
7E5E4E	1	80	Battle	PC1 has berserk status	2008.07.17
7E5E4F	1	80	Battle	PC1 has auto-revive status	2008.07.17
7E5E50	1	04	Battle	PC1 has Accessory $AB Berserker equipped	2008.07.17
7E5E52	1	40	Battle	PC1 has 2x Evade (from Third Eye)	2008.07.17
7E5E52	1	80	Battle	PC1 has Haste status (from Haste Helm)	2008.07.17
7E5E53	1	04	Battle	PC1 has Protect/Shield status (from Safe Helm)	2008.07.17
7E5E53	1	20	Battle	PC1 has MP Regen status (from SeraphSong)	2008.07.17
7E5E54	1	FF	Battle	PC1 Helmet equipped	2008.07.17
7E5E55	1	FF	Battle	PC1 Armor equipped	2008.07.17
7E5E56	1	FF	Battle	PC1 Weapon equipped	2008.07.17
7E5E57	1	FF	Battle	PC1 Accessory equipped	2008.07.17
7E5E58	2	FF	Battle	PC1 experience next	2008.07.17
7E5E5A	2	FF	Battle	PC1 tech experience next	2008.07.17
7E5E5C	51	FF	Battle	PC1 - unknown	2008.07.30
7E5EAD	80	FF	Battle	"PC2 data (Same as PC1, 7E5E2D)"	2008.07.30
7E5F2D	80	FF	Battle	"PC3 data (Same as PC1, 7E5E2D)"	2008.07.30
7E5FAD	01	FF	Battle	Enemy 03 enemy index	2008.07.30
7E5FAE	02	FF	Battle	Enemy 03 unused	2008.07.30
7E5FB0	02	FF	Battle	Enemy 03 current HP	2008.02.14
7E5FB2	02	FF	Battle	Enemy 03 max HP	2008.02.14
7E5FB4	0B	FF	Battle	Enemy 03 unused	2008.07.30
7E5FBF	01	FF	Battle	Enemy 03 level	2008.02.14
7E5FC0	06	FF	Battle	Enemy 03 unused	2008.07.30
7E5FC6	1	FF	Battle	Enemy 03 Unknown	2008.07.30
7E5FC7	01	01	Battle	Enemy 03 uses boss death animation	2008.02.14
7E5FC7	01	02	Battle	Enemy 03 HP not visible with SightScope or Relic	2008.02.14
7E5FC7	1	FC	Battle	Enemy 03 Unknown	2008.07.30
7E5FC8	1	FF	Battle	Enemy 03 Unknown	2008.07.30
7E5FC9	01	FF	Battle	Enemy 03 unused	2008.07.30
7E5FCA	1	FF	Battle	Enemy 03 Unknown	2008.07.30
7E5FCB	01	01	Battle	Enemy 03 has blind status	2008.02.14
7E5FCB	01	02	Battle	Enemy 03 has sleep status	2008.02.14
7E5FCB	01	04	Battle	Enemy 03 has confuse status	2008.02.14
7E5FCB	01	10	Battle	Enemy 03 loses 1HP/second	2008.07.30
7E5FCB	01	40	Battle	Enemy 03 has poison status	2008.07.30
7E5FCB	1	A8	Battle	Enemy 03 Unknown	2008.07.30
7E5FCC	1	FF	Battle	Enemy 03 Unknown	2008.07.30
7E5FCD	01	FF	Battle	"Enemy 03 unknown, copied from 7E5FD2"	2008.07.30
7E5FCE	01	FF	Battle	"Enemy 03 unknown, copied from 7E5FD3"	2008.07.30
7E5FCF	1	FF	Battle	Enemy 03 Unknown	2008.07.30
7E5FD0	01	02	Battle	Enemy 03 is immune to sleep	2008.07.30
7E5FD0	1	FD	Battle	Enemy 03 Unknown	2008.07.30
7E5FD1	3	FF	Battle	Enemy 03 Unknown	2008.07.30
7E5FD4	10	FF	Battle	Enemy 03 unused	2008.07.30
7E5FE4	01	FF	Battle	Enemy 03 unknown	2008.07.30
7E5FE5	01	FF	Battle	Enemy 03 Speed	2008.07.30
7E5FE6	01	FF	Battle	Enemy 03 Magic	2008.07.30
7E5FE7	01	FF	Battle	Enemy 03 Hit %	2008.07.30
7E5FE8	01	FF	Battle	Enemy 03 Evade	2008.07.30
7E5FE9	01	FF	Battle	Enemy 03 Magic Def.	2008.07.30
7E5FEA	01	FF	Battle	Enemy 03 Offense	2008.07.30
7E5FEB	01	FF	Battle	Enemy 03 Defense	2008.07.30
7E5FEC	01	FF	Battle	Enemy 03 Lightning Def.	2008.07.30
7E5FED	01	FF	Battle	Enemy 03 Shadow Def.	2008.07.30
7E5FEE	01	FF	Battle	Enemy 03 Water Def.	2008.07.30
7E5FEF	01	FF	Battle	Enemy 03 Fire Def.	2008.07.30
7E5FF0	3D	FF	Battle	Enemy 03 unused	2008.07.30
7E602D	80	FF	Battle	Enemy 04 stats	2008.07.30
7E60AD	80	FF	Battle	Enemy 05 stats	2008.07.30
7E612D	80	FF	Battle	Enemy 06 stats	2008.07.30
7E61AD	80	FF	Battle	Enemy 07 stats	2008.07.30
7E622D	80	FF	Battle	Enemy 08 stats	2008.07.30
7E62AD	80	FF	Battle	Enemy 09 stats	2008.07.30
7E632D	80	FF	Battle	Enemy 0A stats	2008.07.30
7E7000	40	FF	Location	Tile Properties 2	2007.01.11
7E7000	0200	FF	Overworld	Tile properties	2007.01.11
7E7040	40	FF	Location	Tile Properties 3	2007.01.11
7E7080	80	FF	Location	???	2007.01.11
7E7100	3F00	FF	Location	Repeat of previous pattern for each row	2007.01.11
7E7200	0C00	FF	Overworld	Music transition data	2007.01.11
7E7E00	???	FF	Overworld	Exits	2007.01.15
7E9499	02	FF	Battle	PC current HP	2008.02.14
7E95DF	1	FF	Battle	PC1 cursor position on current page in Tech menu (range $00-02)	2008.07.17
7E95E0	1	FF	Battle	PC2 cursor position on current page in Tech menu (range $00-02)	2008.07.17
7E95E1	1	FF	Battle	PC3 cursor position on current page in Tech menu (range $00-02)	2008.07.17
7E95E5	1	FF	Battle	PC1 cursor position on current page in Inv. menu (range $00-02)	2008.07.17
7E95E6	1	FF	Battle	PC1 number of lines scrolled from top of Inv. menu (range $00-FA)	2008.07.17
7E95E7	1	FF	Battle	PC2 cursor position on current page in Inv. menu (range $00-02)	2008.07.17
7E95E8	1	FF	Battle	PC2 number of lines scrolled from top of Inv. menu (range $00-FA)	2008.07.17
7E95E9	1	FF	Battle	PC3 cursor position on current page in Inv. menu (range $00-02)	2008.07.17
7E95EA	1	FF	Battle	PC3 number of lines scrolled from top of Inv. menu (range $00-FA)	2008.07.17
7E95EB	1	FF	Battle	PC1 number of lines scrolled from top of Tech menu	2008.07.17
7E95EC	1	FF	Battle	PC2 number of lines scrolled from top of Tech menu	2008.07.17
7E95ED	1	FF	Battle	PC3 number of lines scrolled from top of Tech menu	2008.07.17
7E987F	02	FF	Battle	Pointer obtained from 110000-1100FF range	2008.02.14
7E9916	1	FF	Battle	PC1 Save Battle Cursor value (00 - Attack 01 - Tech 02 - Item)	2008.07.17
7E9917	1	FF	Battle	PC2 Save Battle Cursor value (00 - Attack 01 - Tech 02 - Item)	2008.07.17
7E9918	1	FF	Battle	PC3 Save Battle Cursor value (00 - Attack 01 - Tech 02 - Item)	2008.07.17
7E99E1	1	FF	Battle	Battle Mode setting	2008.07.17
7E9D96	3	FF	Load Menu	Total gold (copied from 7E2C53-7E2C55)	2008.07.17
7E9F20	1	FF	Battle	Battle Gauge display type (range $00-02)	2008.07.17
7EA0A7	1	01	Battle	"When set to 01, Tech and Item disabled (0300 in Enemy Special Set"	2008.07.17
7EA0D1	1	01	Battle	PC1 has Lock status	2008.07.17
7EA0D4	1	FF	Battle	Save Battle Cursor setting	2008.07.17
7EA0D5	1	FF	Battle	Save Skill/Item Cursor setting	2008.07.17
7EA0DB	1	FF	Battle	Skill/Item info. setting	2008.07.17
7EAE5D	1	40	Battle	Enemy 03 drop reward available	2008.07.17
7EAE5D	1	80	Battle	Enemy 03 charm reward available	2008.07.17
7EAE7A	1	04	Battle	PC1 has Confuse status	2008.07.17
7EAE93	1	FF	Battle	Current tech animation [Crono]	2007.01.11
7EAEC5	01	FF	Battle	Total number of PCs	2008.02.14
7EAEE7	1	FF	Battle	Current Tech % chance (from 0C213F 12 byte Tech Data sets)	2008.07.17
7EAEF7	02	FF	Battle	Total amount of gold won in battle (copied from 7EB2A5)	2008.02.14
7EAEFF	01	FF	Battle	PC1 current index (dead if $FF)	2008.07.17
7EAF00	01	FF	Battle	PC2 current index (dead if $FF)	2008.07.17
7EAF01	01	FF	Battle	PC3 current index (dead if $FF)	2008.07.17
7EAF02	01	FF	Battle	Enemy 03 current index (dead if $FF)	2008.07.17
7EAF03	01	FF	Battle	Enemy 04 current index (dead if $FF)	2008.07.17
7EAF04	01	FF	Battle	Enemy 05 current index (dead if $FF)	2008.07.17
7EAF05	01	FF	Battle	Enemy 06 current index (dead if $FF)	2008.07.17
7EAF06	01	FF	Battle	Enemy 07 current index (dead if $FF)	2008.07.17
7EAF07	01	FF	Battle	Enemy 08 current index (dead if $FF)	2008.07.17
7EAF08	01	FF	Battle	Enemy 09 current index (dead if $FF)	2008.07.17
7EAF09	01	FF	Battle	Enemy 0A current index (dead if $FF)	2008.07.17
7EAF0A	01	FF	Battle	PC1 original index	2008.07.17
7EAF0B	01	FF	Battle	PC2 original index	2008.07.17
7EAF0C	01	FF	Battle	PC3 original index	2008.07.17
7EAF0D	01	FF	Battle	Enemy 03 original index	2008.07.17
7EAF0E	01	FF	Battle	Enemy 04 original index	2008.07.17
7EAF0F	01	FF	Battle	Enemy 05 original index	2008.07.17
7EAF10	01	FF	Battle	Enemy 06 original index	2008.07.17
7EAF11	01	FF	Battle	Enemy 07 original index	2008.07.17
7EAF12	01	FF	Battle	Enemy 08 original index	2008.07.17
7EAF13	01	FF	Battle	Enemy 09 original index	2008.07.17
7EAF14	01	FF	Battle	Enemy 0A original index	2008.07.17
7EAFAB	1	FF	Battle	Character 1 attack bar value	2007.01.11
7EAFAC	1	FF	Battle	Character 2 attack bar value	2007.01.11
7EAFAD	1	FF	Battle	Character 3 attack bar value	2007.01.11
7EAFAE	1	FF	Battle	Enemy 03 attack bar value	2008.07.17
7EAFAF	1	FF	Battle	Enemy 04 attack bar value	2008.07.17
7EAFB0	1	FF	Battle	Enemy 05 attack bar value	2008.07.17
7EAFB1	1	FF	Battle	Enemy 06 attack bar value	2008.07.17
7EAFB2	1	FF	Battle	Enemy 07 attack bar value	2008.07.17
7EAFB3	1	FF	Battle	Enemy 08 attack bar value	2008.07.17
7EAFB4	1	FF	Battle	Enemy 09 attack bar value	2008.07.17
7EAFB5	1	FF	Battle	Enemy 0A attack bar value	2008.07.17
7EAFB6	1	01	Battle	PC1 has Stop status	2008.07.17
7EAFC1	1	01	Battle	PC1 has Poison status	2008.07.17
7EAFCC	1	01	Battle	PC1 has Slow status	2008.07.17
7EAFD7	1	01	Battle	PC1 has Haste status	2008.07.17
7EAFE2	1	01	Battle	PC1 has 2x Evade status	2008.07.17
7EAFED	1	01	Battle	PC1 has M. Def. Up/Barrier status	2008.07.17
7EB00E	1	01	Battle	PC1 has HP Loss status	2008.07.17
7EB019	1	01	Battle	PC1 has MP Regen status	2008.07.17
7EB024	1	01	Battle	PC1 has Protect/Shield status	2008.07.17
7EB02F	1	01	Battle	PC1 has (unknown) status	2008.07.17
7EB03A	01	FF	Battle	"PC1 - attack timer status (00 - dead or sleeping, 80 - ready to attack)"	2008.07.17
7EB03B	01	FF	Battle	PC2 - attack timer status	2008.02.14
7EB03C	01	FF	Battle	PC3 - attack timer status	2008.02.14
7EB03D	01	FF	Battle	Enemy 03 - attack timer status	2008.02.14
7EB03E	01	FF	Battle	Enemy 04 - attack timer status	2008.02.14
7EB03F	01	FF	Battle	Enemy 05 - attack timer status	2008.02.14
7EB040	01	FF	Battle	Enemy 06 - attack timer status	2008.02.14
7EB041	01	FF	Battle	Enemy 07 - attack timer status	2008.02.14
7EB042	01	FF	Battle	Enemy 08 - attack timer status	2008.02.14
7EB043	01	FF	Battle	Enemy 09 - attack timer status	2008.02.14
7EB044	01	FF	Battle	Enemy 0A - attack timer status	2008.02.14
7EB1BE	01	FF	Battle	Crono battle index	2008.02.14
7EB1BF	01	FF	Battle	Marle battle index	2008.02.14
7EB1C0	01	FF	Battle	Lucca battle index	2008.02.14
7EB1C1	01	FF	Battle	Robo battle index	2008.02.14
7EB1C2	01	FF	Battle	Frog battle index	2008.02.14
7EB1C3	01	FF	Battle	Ayla battle index	2008.02.14
7EB1C4	01	FF	Battle	Magus battle index	2008.02.14
7EB268	1	FF	Battle	Set to $FF when PC1 has Confuse status	2008.07.17
7EB28C	2	FF	Battle	Total amount of exp. won in battle	2008.07.17
7EB2A5	02	FF	Battle	Total amount of gold won in battle	2008.02.14
7EB2C3	2	FF	Battle	"Current Tech index in use x $0B, + $0B"	2008.07.17
7EB2DB	2	FF	Battle	Total amount of tech points won in battle	2008.07.17
7EB316	02	FF	Battle	PC1 max HP (copied from 7E5E32)	2008.02.14
7EB318	02	FF	Battle	PC2 max HP (copied from 7E5EB2)	2008.02.14
7EB31A	02	FF	Battle	PC3 max HP (copied from 7E5F32)	2008.02.14
7EB31E	1	FF	Battle	Critical hit % chance	2008.07.17
7EB3BA	01	FF	Battle	PC1 Accessory (copied from 7E5E57)	2008.02.14
7EB3BB	01	FF	Battle	PC2 Accessory (copied from 7E5ED7)	2008.02.14
7EB3BC	01	FF	Battle	PC3 Accessory (copied from 7E5F57)	2008.02.14
7EB3BD	01	FF	Battle	Counter for number of PCs with Wallet equipped (range $00-$03)	2008.02.14
7EB3BF	1	01	Battle	Charm - set on charm success	2008.07.17
7EB3BF	1	03	Battle	"Charm - ""Got 1x {item}!"""	2008.07.17
7EB3BF	1	FE	Battle	Charm - MISS!	2008.07.17
7EB3BF	1	FF	Battle	"Charm - ""It was the thought that counted..."""	2008.07.17
7EB3E6	1	FF	Battle	Random value (copied from 7E29AD)	2008.07.17
7ED800	3C	FF	Location	"ASCII 2 byte sets, first byte is value -$40, second byte $2C, DMA to VRAM"	2008.02.14
7F0000	1	FF	All	Storyline Counter (keeps track of storyline progress)	2007.01.11
7F0001	4F	FF	All	"Treasure chest status flags (unused starting at 7F0020, bit 02)"	2007.06.29
7F0050	1	01	All	Marle bumped into Crono . Said never stole anything . Juror 7 - Guilty	2007.01.11
7F0050	1	02	All	"Tempted by Marle's fortune . Juror 4, 5 - Guilty"	2007.01.11
7F0050	1	04	All	Just a bit tempted by Marle's fortune . Juror 1 - Guilty	2007.01.11
7F0050	1	08	All	Found out the Chancellor is framing King Gaurdia	2007.01.11
7F0050	1	10	All	Used to trigger screen wipes during King Guardia's trial	2007.08.30
7F0050	1	20	All	Interrupted King's trial first time	2007.08.30
7F0050	1	40	All	King's trial ended	2007.08.30
7F0050	1	80	All	Picked up Yakra's Key	2007.08.30
7F0051	1	FF	All	Trial innocent votes	2007.01.11
7F0052	1	FF	All	Silver Points	2007.01.11
7F0053	1	FF	All	Kittens	2007.01.11
7F0054	1	01	All	Brought the girl her cat back . Juror 2 - Innocent	2007.01.11
7F0054	1	02	All	Talked to the girl who lost her cat before bringing it back to her . Juror 2 - Guilty	2007.01.11
7F0054	1	04	All	Ate the old man's lunch . Juror 6 - Guilty	2007.01.11
7F0054	1	08	All	Lucca asks Crono to try the Telepod	2007.08.30
7F0054	1	10	All	Pendant has not been found	2007.08.30
7F0054	1	20	All	Picked up pendant	2007.08.30
7F0054	1	40	All	Have not given Marle her pendant	2007.08.30
7F0054	1	80	All	Have not bumped into Marle yet	2007.08.30
7F0055	1	01	All	Tried to sell Marle's pendant . Juror 1 - Guilty	2007.01.11
7F0055	1	02	All	Picked up pendant before talking to Marle . Juror 4 - Guilty	2007.01.11
7F0055	1	04	All	Talked to Marle about missing pendant	2007.01.11
7F0055	1	08	All	Marle wants some candy	2007.08.30
7F0055	1	10	All	"Events related to ""Marle's fortune"""	2007.08.30
7F0055	1	20	All	Marle yells about being kidnapped . Juror 3 - Guilty	2007.01.11
7F0055	1	40	All	Given Marle her pendant / Juror 5 - Guilty	2007.01.11
7F0055	1	80	All	Shown Marle around the fair	2007.08.30
7F0056	1	01	All	Lucca asks Crono to try the telepod	2008.01.29
7F0056	1	02	All	Crono tried out the telepod	2008.01.29
7F0056	1	FC	All	Unused	2008.01.29
7F0057	01	04	All	Attract mode scenes	2008.02.14
7F005A	1	01	All	Lucca has not permanently joined the party	2007.08.30
7F005A	1	02	All	Lucca is trying to change the past	2007.08.30
7F005A	1	04	All	Taban has come home	2007.08.31
7F005A	1	08	All	Lucca wants to make the Wondershot	2007.08.31
7F005A	1	20	All	Lucca has tried to change the past	2007.08.30
7F005A	1	40	All	Lara has started to get sucked into Taban's machine	2007.08.31
7F005A	1	90	All	Unused	2007.08.31
7F005D	1	01	All	Crono Poyozo	2007.01.11
7F005D	1	02	All	Marle Poyozo	2007.01.11
7F005D	1	04	All	Lucca Poyozo	2007.01.11
7F005D	1	08	All	Robo Poyozo	2007.01.11
7F005D	1	10	All	Frog Poyozo	2007.01.11
7F005D	1	20	All	Ayla Poyozo	2007.01.11
7F005D	1	40	All	Magus Poyozo	2007.01.11
7F005D	1	80	All	Crono won cat at fair	2007.01.11
7F005E	1	01	All	Crono Clone	2007.01.11
7F005E	1	02	All	Marle Clone	2007.01.11
7F005E	1	04	All	Lucca Clone	2007.01.11
7F005E	1	08	All	Robo Clone	2007.01.11
7F005E	1	10	All	Frog Clone	2007.01.11
7F005E	1	20	All	Ayla Clone	2007.01.11
7F005E	1	40	All	Magus Clone	2007.01.11
7F005E	1	80	All	Unused	2007.08.31
7F005F	1	FF	All	Cat Food	2007.01.11
7F0060	01	FF	All	"Status byte used by Load Screen 000 and Title Screen 1B1 - 00 = Attract Mode, 01 = Load Screen"	2008.07.17
7F0061	01	FF	All	"Status byte used by Load Screen 000 and Title Screen 1B1 - 00 = Title Screen, 01 = New Game/Battle Mode, 02 = Load Screen"	2008.07.17
7F0062	01	FF	All	Counter used to display attract mode scenes - uses values 00 01 2C 38 39 40 48 4C 50 58	2008.02.14
7F006D	1	01	All	Lucca decides to try to change the past	2007.08.31
7F006D	1	02	All	Lucca gets Party's attention at Moonlight Parade	2007.08.31
7F006D	1	04	All	Finished conversation with ancestors at Moonlight Parade (used for Telepod Exhibit)	2007.08.31
7F006D	1	08	All	Finished conversation with ancestors at Moonlight Parade (used for Leene's Square)	2007.08.31
7F006D	1	10	All	Melchior is looking over the Rainbow Shell	2007.08.31
7F006D	1	20	All	Melchior has made Prism Dress/Helms	2007.08.31
7F006D	1	40	All	"Moonlight ""Parade"" finished"	2007.08.31
7F006D	1	80	All	Epoch crashed into Lavos	2007.08.31
7F006E	1	FF	All	"Result used for Beyond Time / Reunion ending, Successor of Guardia ending, see Game Notes"	2007.06.29
7F007C	1	40	All	Lara loses her legs	2007.01.11
7F00AF	01	10	All	PCs acted sick to trick the guards outside Blackbird cell	2008.02.14
7F00AF	01	40	All	"PCs learned all equipment, inventory and money stolen on Blackbird"	2008.02.14
7F00BA	01	01	All	Inventory lost on Blackbird	2008.02.14
7F00BB	01	FF	All	PC1 lost Helmet on Blackbird	2008.02.14
7F00BC	01	FF	All	PC1 lost Armor on Blackbird	2008.02.14
7F00BD	01	FF	All	PC1 lost Weapon on Blackbird	2008.02.14
7F00BE	01	FF	All	PC1 lost Accessory on Blackbird	2008.02.14
7F00BF	01	FF	All	PC2 lost Helmet on Blackbird	2008.02.14
7F00C0	01	FF	All	PC2 lost Armor on Blackbird	2008.02.14
7F00C1	01	FF	All	PC2 lost Weapon on Blackbird	2008.02.14
7F00C2	01	FF	All	PC2 lost Accessory on Blackbird	2008.02.14
7F00C3	01	FF	All	PC3 lost Helmet on Blackbird	2008.02.14
7F00C4	01	FF	All	PC3 lost Armor on Blackbird	2008.02.14
7F00C5	01	FF	All	PC3 lost Weapon on Blackbird	2008.02.14
7F00C6	01	FF	All	PC3 lost Accessory on Blackbird	2008.02.14
7F00C7	01	FF	All	PC1 character index on Blackbird	2008.02.14
7F00C8	01	FF	All	PC2 character index on Blackbird	2008.02.14
7F00C9	01	FF	All	PC3 character index on Blackbird	2008.02.14
7F00CA	02	FF	All	"Gold lost (7E2C53, 7E2C54) on Blackbird"	2008.02.14
7F00DC	01	FF	All	Gold lost (7E2C55) on Blackbird	2008.02.14
7F00E1	1	02	All	Met Spekkio	2007.01.11
7F00E1	1	04	All	Beat Spekkio E0	2007.01.11
7F00E1	1	08	All	Beat Spekkio E1	2007.01.11
7F00E1	1	10	All	Beat Spekkio E2	2007.01.11
7F00E1	1	20	All	Beat Spekkio E3	2007.01.11
7F00E1	1	40	All	Beat Spekkio E4	2007.01.11
7F00E1	1	80	All	Beat Spekkio E5	2007.01.11
7F00E2	1	01	All	Spekkio has met Robo	2007.01.11
7F00E2	1	02	All	Spekkio has met Ayla	2007.01.11
7F00E2	1	04	All	Spekkio has met Magus	2007.01.11
7F00F7	1	02	All	Told sapling woman to plant the tree	2007.01.11
7F00FE	1	02	All	Naga-ette Bromide obtained	2007.06.12
7F0130	02	FF	All	Jet Bike Race 1st High Score	2008.02.14
7F0132	02	FF	All	Jet Bike Race 2nd High Score	2008.02.14
7F0134	02	FF	All	Jet Bike Race 3rd High Score	2008.02.14
7F0136	01	01	All	Talked to Rx-xR the Log Keeper	2008.02.14
7F0136	01	02	All	Received Power tab from breaking 1500 or 2000 points in Jet Bike Race	2008.02.14
7F0136	01	80	All	Jet Bike Race Mode 2 without boost (Mode7 Scene 09)	2008.02.14
7F013A	1	01	All	Fought Son of Sun	2007.01.11
7F0140	1	01	All	Mom mentioned Lucca dropping by	2007.01.11
7F0140	1	02	All	Mom gave Crono allowance	2007.01.11
7F0140	1	04	All	Mom has met Marle	2007.01.11
7F0140	1	08	All	Mom has met Lucca	2007.01.11
7F0140	1	10	All	Mom has met Robo	2007.01.11
7F0140	1	20	All	Mom has met Frog	2007.01.11
7F0140	1	40	All	Mom has met Ayla	2007.01.11
7F0140	1	80	All	Mom has met Magus	2007.01.11
7F0142	1	01	All	Crono's Mom has seen Crono after his trial	2008.01.29
7F0142	1	04	All	Talked to NPC demonstrating save points	2008.01.29
7F0142	1	10	All	Talked to Fritz after saving him from Prison	2008.01.29
7F0142	1	40	All	Crono's curtains are open	2008.01.29
7F0142	1	AA	All	Unused	2008.01.29
7F014A	1	08	All	Power Tab in long Geno Dome hallway	2007.01.11
7F014A	01	20	All	Truce Inn 1000 AD Sealed Chest - Blue Vest or Blue Mail (if 0x40 set) obtained	2008.02.14
7F014A	01	40	All	Truce Inn 600 AD Sealed Chest activated but not opened	2008.02.14
7F014A	01	80	All	Truce Inn 600 AD Sealed Chest - Blue Vest obtained	2008.02.14
7F014E	1	08	All	Mother speaks to PCs in long Geno Dome hallway	2007.01.11
7F014F	1	01	All	Crono's Mom gave permission to take Clone	2008.01.29
7F014F	1	02	All	Crono's Mom is still upstairs after giving permission	2008.01.29
7F014F	1	FC	All	Unused	2008.01.29
7F015C	01	07	All	"Counter used with 10F Special Purpose Area for Reptite Ending scenes, range: 00-07"	2008.02.14
7F0166	01	FF	All	"Resting at Truce Inn 600AD, 1000AD or Crono's House, used in 10F Special Purpose Area for Event Command E2 (Location)"	2008.07.17
7F0168	01	FF	All	"Resting at Truce Inn 600AD, 1000AD or Crono's House, used in 10F Special Purpose Area for Event Command E2 (Location)"	2008.07.17
7F016A	01	FF	All	"Resting at Truce Inn 600AD, 1000AD or Crono's House, used in 10F Special Purpose Area for Event Command E2 (Location)"	2008.07.17
7F016C	01	FF	All	"Resting at Truce Inn 600AD, 1000AD or Crono's House, used in 10F Special Purpose Area for Event Command E2 (Location)"	2008.07.17
7F0190	1	01	All	Brought to Prison	2007.01.11
7F0198	1	02	All	Mid Tonics on Prison Supervisor	2007.01.11
7F0198	1	20	All	Defeated Guards in Prison Supervisor's Office	2007.01.11
7F01A2	1	10	All	Fought Medina Merchant	2007.01.11
7F01A8	01	80	All	"Defeated Mammon M., and allows New G"	2008.07.30
7F01CF	01	10	All	New Game+ right telepod active to warp to Lavos	2008.02.14
7F01CF	1	80	All	Saving available	2007.01.11
7F01D1	01	20	All	Guardia Forest dead end 1000 AD Sealed Chest - Power Ring obtained	2008.02.14
7F01D2	1	04	All	Gave Jerky away	2007.01.11
7F01D2	01	80	All	Guardia Forest 600 AD Sealed Chest - Speed Tab obtained	2008.02.14
7F01D3	01	04	All	Guardia Forest 1000 AD Power Tab found	2008.02.14
7F01D3	01	08	All	Guardia Forest 600 AD Power Tab found	2008.02.14
7F01DF	01	01	All	Character lock - Unused	2008.02.14
7F01DF	01	02	All	Character lock - Magus	2008.02.14
7F01DF	01	04	All	Character lock - Ayla	2008.02.14
7F01DF	01	08	All	Character lock - Frog	2008.02.14
7F01DF	01	10	All	Character lock - Robo	2008.02.14
7F01DF	01	20	All	Character lock - Lucca	2008.02.14
7F01DF	01	40	All	Character lock - Marle	2008.02.14
7F01DF	01	80	All	Character lock - Crono	2008.02.14
7F01E0	1	01	All	Spekkio has given Crono magic	2007.01.11
7F01E0	1	02	All	Spekkio has given Marle magic	2007.01.11
7F01E0	1	04	All	Spekkio has given Lucca magic	2007.01.11
7F01E0	1	08	All	Spekkio has given Robo magic	2007.01.11
7F01E0	1	10	All	Spekkio has given Frog magic	2007.01.11
7F01E0	1	20	All	Spekkio has given Ayla magic	2007.01.11
7F01E0	1	40	All	Spekkio has given Magus magic	2007.01.11
7F01EC	1	FF	All	"Status of last battle fought 00 - You won/ran away, 01 - defeated"	2007.01.11
7F01ED	1	FF	All	"Keep Current Song flag - 00 off, 01 on"	2007.01.11
7F01EE	01	FF	All	"Unknown, loaded and stored after battle ends  In Location 1DF Tesseract, bits 0x01, 0x08, 0x10 checked in Object 00 Activate"	2008.07.17
7F01F0	10	FF	All	Overworld storyline flags (copied to 7E1BA7-7E1BB6 when loading an overworld)	2007.08.16
7F0200	1	FF	Location	Index for Item text control code	2007.01.11
7F0400	1900	FF	Overworld	Event Data	2007.01.11
7F0A80	1	FF	Location	Event result byte	2007.01.11
7F0B00	80	00FF	Location	Unknown	2007.08.15
7F0B00	80	FF00	Location	Object animation loops left (Event Command B7)	2007.08.15
7F1CE8	01	FF	Location	Location Event Command FE Draw Geometry parameter 1	2008.02.14
7F2000	1700	FF	Location	Event Data	2007.06.29
7F5080	0400	FF	Location	"Decompressed ASCII credits text font, loaded by Event Command 29"	2008.02.14
7F8000	8000	FF	Location	Decompressed NPC and enemy graphics	2007.06.29
